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Wargame/Reversing.kr

Position








var_1C = (( Name[0] > 4 ) & 1 ) + 5

var_1D = (( Name[0] > 3 ) & 1 ) + 5

var_1E = (( Name[0] > 2 ) & 1 ) + 5

var_1F = (( Name[0] > 1 ) & 1 ) + 5

var_20 =  ( Name[0] & 1 )       + 5


var_24 = (( Name[1] > 4 ) & 1 ) + 1

var_25 = (( Name[1] > 3 ) & 1 ) + 1

var_27 = (( Name[1] > 1 ) & 1 ) + 1

var_28 = ( Name[1] & 1 ) + 1



1 = var_20 + var_25 

( Name[0] & 1 )       + 5

(( Name[1] > 2 ) & 1 ) + 1


2 = var_1D + var_25

(( Name[0] > 3 ) & 1 ) + 5

(( Name[1] > 3 ) & 1 ) + 1


3 = var_24 + var_1F

(( Name[1] > 4 ) & 1 ) + 1

(( Name[0] > 1 ) & 1 ) + 5


4 = var_1E + var_28

(( Name[0] > 2 ) & 1 ) + 5

( Name[1] & 1 ) + 1


5 = var_1C + var_27

(( Name[0] > 4 ) & 1 ) + 5

(( Name[1] > 1 ) & 1 ) + 1





var_1C = (( Name[0] > 4 ) & 1 ) + 5

var_1D = (( Name[0] > 3 ) & 1 ) + 5

var_1E = (( Name[0] > 2 ) & 1 ) + 5

var_1F = (( Name[0] > 1 ) & 1 ) + 5

var_20 =  ( Name[0] & 1 )       + 5


var_24 = (( Name[1] > 4 ) & 1 ) + 1

var_25 = (( Name[1] > 3 ) & 1 ) + 1

var_27 = (( Name[1] > 1 ) & 1 ) + 1

var_28 = ( Name[1] & 1 ) + 1